opengl32.dll
, opengl32.lib
, gl.h
, wgl.h
or similar and don't even think about replacing the perfectly fine files you already have with them; doing so will just break your system (either the operating system or the compiler toolchain). It's unnecessary and actually harmful to do so. Hence the page you thought giving you good information is in fact very harmful. Completely disregard its information.#include <gl/gl.h>
, and adding the appropriate libraries to your lib path (Those libraries also come with the compiler. You should be able to find tutorials on this.)wglGetProcAddress(..)
to get appropriate functions to allow you use of those functions, IF THEY ARE SUPPORTED. Even then though, you still need to create an OpenGL 2.1 context.gl3.h
header. However, there is no gl3.lib
file to download. You just use the libs that come with your compiler.